Friday, March 1, 2024
News

Dead by Daylight says goodbye to the Stranger Things DLC

The Stranger Things DLC chapter in Dead by Daylight is officially no more, with Steve, Nancy, Jonathan, and the Demogorgon no longer being available for players to purchase.

The chapter was first added to the asymmetrical horror multiplayer back in August 2019, a chapter that quickly rose in the ranks of popularity due to the franchise being hugely popular on the international streaming platform, Netflix. The chapter release got so popular, it even threw icons Laurie Strode and Michael Myers off their pedestal as being the most-searched Killer and Survivor in Dead by Daylight. That’s not easy to do!

Dead by Daylight content creator Paulie Esther noted that the ‘time of death’ aka the time when the Hawkins National Laboratory map was brought offline was that of 3:50PM EST/8:50PM GMT. This means that the map, which came with the Stranger Things chapter, is no longer available to play – even in custom matches.

However, for players who purchased the Stranger Things chapter for Dead by Daylight, you are still able to keep survivors Nancy and Steve – as well as Steve’s legendary cosmetic, Jonathan – and the killer, Demogorgon. So if you’ve purchased the Stranger Things chapter before the license was removed, then count your lucky stars as new players won’t even get the chance to purchase Steve, Nancy, Jonathan, or the Demogorgon for themselves. Sad face.

The reason for Dead by Daylight removing the chapter has never been openly specified by Behaviour Interactive, but it’s safe to assume that Netflix simply didn’t want to renew the license with Behaviour anymore and as such, the publisher couldn’t keep the Stranger Things DLC anymore.

Even so, it’s sad to see such an iconic franchise get taken away and makes us wonder if future licenses will be revoked in the same way.

Aimee Hart

[She/They] Aimee Hart is Editor-in-Chief of Gayming Magazine. She specializes in queer fandom, video games and tabletop, having started her career writing for numerous websites like The Verge, Polygon, Input Magazine and more. Her goal now is to boost LGBTQ+ voices in the video games industry.