Haunted Chocolatier, aka ConcernedApe’s Haunted Chocolatier, will supposedly have a larger focus on combat than Stardew Valley.
Haunted Chocolatier announced to an audience that was more than willing to jump on into the next adventure that the successful game developer had cooked up, even though information about the game was sparse.
However, since the announcement, ConcernedApe has posted a new blog post focusing on the combat of Haunted Chocolatier, as well as the solo dev’s approach to creating the game.
The first thing mentioned was combat and how, despite how it may look a little similar to Stardew Valley’s version of combat of when you go down the mines, Haunted Chocolatier will be unique in how it handles combat. For one, there’s going to be a shield/stun mechanic.
“Many attacks can be blocked with a shield, and in most cases, blocking an attack causes the enemy to become “stunned”. While an enemy is stunned, you can attack them much faster,” writes ConcernedApe. The developer also included a small video to highlight the mechanic, which you can view below.
According to the developer, the use of a shield and blocking mechanic rewards more cautious players who wait for their time to strike hard and true. Though as with all things, this isn’t the only way for you to succeed in combat and if you’re like us, who prefers to stick enemies with the pointy end right off the bat, then don’t worry – you’ll be able to have your cake and eat it.
As for combat overall, players of Stardew Valley will be the first to tell you that combat was kept to mostly one or two areas and wasn’t too much of a focus outside of crafting and creating recipes. Overall, it wasn’t too big of a deal and players didn’t have to spend too much of their time in there if they didn’t want to.
That isn’t quite the case for Haunted Chocolatier which, according to ConcernedApe, will have a greater focus on combat and will be more fun and satisfying.
For the rest of the game’s development though, ConcernedApe wants to keep mum as much as they can.
“If you followed Stardew’s development, you might know that I like to keep my cards close to my chest,” ConcernedApe states on his blog. “I prefer to leave many things to be discovered by players. I think it’s more fun that way. I want to surprise and delight people.”
Regardless of how little we know right now, ConcernedApe won’t release the game until they are “100% satisfied” – so we’re not worried about another Cyberpunk 2077 situation.