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CD Projekt Red Addresses Botched Cyberpunk 2077 Release on Consoles in New Video

CD Projekt Red’s co-founder Marcin Iwiński took to social media last night with a video explaining days that led up to the botched Cyberpunk 2077 release on consoles – particularly last-gen, such as the PS4 and the Xbox One.

In the video, Iwiński acknowledged that CD Projekt Red had broken the trust between the company and gamers by providing a release that did not live up to the standard of what was expected. The main reason for that, as detailed in both the video and in the blog post that was posted alongside it, was that Cyberpunk 2077 on last-gen consoles had a limited disk bandwidth that constantly caused issues with streaming game mechanics and what you see on your screen.

Despite having, what we assume, to be a competent team of people working in QA, Iwiński stated that the test of the game on last-gen consoles didn’t turn up many of the issues that players experienced when playing the game. In fact as they got closer to launch, the team believed that they’d “deliver in the final day zero update.” That, as we all found out, proved to be incorrect.

Source: CD Projekt Red

Interestingly enough, there was also an explanation for the gap between PC and console review codes.

“We started sending out PC review keys to start the review process in the first week of December. Come December 10th, launch day, we had a really good start with PC reviews, and while it’s not perfect, this is a version of the game we were, and still are, very proud of.” Iwiński explained. “When it comes to the review process for consoles, at the same time PC codes were sent out we were still working hard to improve the quality of the game on old-gen consoles. Every extra day that we worked on the day zero update brought visible improvement — that’s why we started sending console codes for reviews on the 8th December, which was later than we had planned.”

We did not receive a console review code until a week after launch. Dan Stapleton from IGN stated that they didn’t receive a console code on the date specified. Various other media have also spoken against that release date as being untrue at worst, misinformed at best.

Regardless, CD Projekt Red has claimed that they are determined to fix the issues with Cyberpunk 2077 on all platforms, not just consoles. Almost as if to cover all of their bases, Iwiński clarified that “the team is working to bring relevant fixes to the game without any obligatory overtime.” Whether that means they’ll actively tell folks off if they decide to do overtime 24/7, against the wishes of management, remains to be seen.

To find out more about what to expect from Cyberpunk 2077 and CD Projekt Red in the future, you can read their blog post in full, here.

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