Cyberpunk 2077 lifepaths are what background stories were for Dragon Age: Origins back in 2008: your origin story. What makes them so interesting, however, is their impact not just in the world around you, but the story of Cyberpunk 2077.
As players, we like to create our own backstories and backgrounds that help us feel part of the role-playing game we’ve decided to dedicate our time to. For Cyberpunk 2077 however, lifepaths are included to help develop not only our imagination but our protagonist, V.
Yesterday, in a Q&A on the CD Projekt Red forums with senior quest designer, Philipp Weber, the topic of lifepaths was brought up in how the use of them would affect quest design.
Weber had this to say:
“The lifepaths are actually one of my favorite features, because they just give us more roleplaying opportunities. A nomad can of course solve some problems much better than a corpo, but put him into a board room and he might not really have the best way to lead a conversation the way he wants to.
So when we come up with challenges, we also like to think how different lifepaths could solve them effectively. This will hopefully give players lots of motivation to play the game multiple times, because they can have a completely new experience.
The new gameplay options thanks to our fluid class system essentially give us more opportunities to make our quests even more nonlinear. It’s a lot of fun to work with our level and encounter designers on locations for our quests, because there are always so many different options we can come up with. And sometimes, these options can then also change the story, so just like the lifepath, these gameplay abilities just make it easier for us to make the quest more nonlinear than ever.”
This Q&A came to our attention thanks to VG24/7!
Interested in more Cyberpunk 2077 coverage? Check out our piece about Cyberpunk 2077’s multiplayer.