Saturday, April 13, 2024

Ghostwire: Tokyo Chapters Guide – How many chapters are there in Ghostwire: Tokyo?

Ghostwire: Tokyo might seem like a game that follows the motto of ‘bigger is better’, but considering the number of chapters that make up the game, you might be surprised to find out that isn’t exactly the case.

Developed by Tango Gamesworks and published by Bethesda, Ghostwire: Tokyo puts you in the shoes of protagonist Akito as he wakes up from a car crash that should have surely killed him. Instead, he finds out that a mysterious fog has swept through the streets of Tokyo, causing many of its residents to vanish. What makes this even worse is that the city now has Visitors, evil supernatural entities from the afterlife, roaming the streets. Oh, and your sister? Totally got kidnapped by an evil cultist. Life’s not great for Akito right now.

With so much going on, Akito will need to team up with paranormal detective K.K – who is currently hanging out in Akito’s body because of some supernatural shenanigans – in order to drive out the Visitors and the cult that brought them over from the other side.

That’s a big premise for players to explore, which leads to the most important question of all: how many chapters are there in Ghostwire: Tokyo in the first place?

Ghostwire: Tokyo Chapter Guide – How many chapters are there in Ghostwire: Tokyo?

Ghostwire: Tokyo is not all that long, as far as open world games go anyway. Instead of stretching the story to be 50-60 hours long, you can expect completion of the main storyline at around 15 to 20 hours. But how many chapters fit in that many hours?

Ghostwire: Tokyo has 6 chapters, overall, though many vary in length. For example, it took us about 1 hour to complete the first chapter, and around 2 for the second. As you continue progressing throughout the game, the chapters get much bigger thanks to the open world opening up to players, and the addition of more abilities and collectibles.

Aimee Hart

[She/They] Aimee Hart is Editor-in-Chief of Gayming Magazine. She specializes in queer fandom, video games and tabletop, having started her career writing for numerous websites like The Verge, Polygon, Input Magazine and more. Her goal now is to boost LGBTQ+ voices in the video games industry.